Official Publication RP-001
Roleplay Standards
The authoritative standard for believable characters, fair scenes, meaningful conflict, and lasting consequences throughout Eden.
Eden RP Leadership
Official Roleplay Standard
This publication defines how participants create and preserve roleplay. It guides scene quality; it does not turn every imperfect decision into an out-of-character offense.
Controlling Principle
Believability comes before victory.
Every participant should help create a scene that makes sense within Eden, gives others a meaningful opportunity to respond, and allows consequences to continue after the immediate encounter. Honest mistakes are corrected through guidance. Administrative action is reserved for conduct that engages a published Community Rule.
When Unturned can represent an action, players use the game. Ordinary movement, restraint, equipment, injury, and combat do not require ceremonial narration.
Voice or text may explain intent and details that mechanics cannot show, but it cannot force another character's action, injury, knowledge, or outcome.
Police, EMS, courts, government, corrections, businesses, and citizens handle Eden's in-character problems. Roleplay should not default to administration.
1. Foundation and Scope
Defines the purpose, authority, and interpretation of roleplay standards within Eden.
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RP 1.1
Purpose
The Roleplay Standards establish a shared framework for believable characters, fair interaction, and consequence-driven stories. They explain how roleplay should function without converting ordinary mistakes, unfamiliarity, or imperfect performance into automatic punishment.
Application Use these standards to guide, teach, repair, and evaluate roleplay.
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RP 1.2
Shared Roleplay Environment
Eden is a persistent shared setting. A character's choices may affect victims, witnesses, responders, employers, businesses, departments, courts, and future events, so participants must treat other characters as part of the world rather than as obstacles or background props.
Application Create room for other participants to contribute meaningfully.
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RP 1.3
Believability Over Victory
The purpose of a scene is not to guarantee personal success. Participants should choose actions that fit their character, available information, physical circumstances, and reasonable risk even when those choices produce arrest, injury, financial loss, defeat, or another unwanted outcome.
Application Judge the scene by its credibility and opportunities, not only by who benefited.
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RP 1.4
Good-Faith Participation
Players are expected to engage with the roleplay presented to them, respond within a reasonable time, and avoid using ambiguity solely to deny another participant any workable outcome. Good faith does not require agreement, surrender, or cooperation with every demand.
Application Resistance is valid when it remains believable and contributes to the scene.
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RP 1.5
Guidance Before Punishment
An honest misunderstanding, weak decision, missed detail, or imperfect portrayal should normally be addressed through clarification and guidance. Administrative punishment requires conduct prohibited by the Community Rules, not merely roleplay that could have been stronger.
Application A standard becomes an enforcement matter only through a written Community Rule.
RelatedCommunity Rules
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RP 1.6
In-Character Resolution
Crimes, injuries, disputes, debts, contracts, arrests, discipline, and political conflict should be resolved through the institutions and relationships of Eden whenever practical. A severe in-character act is not automatically an out-of-character violation.
Application The city handles character problems; administration handles player problems.
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RP 1.7
Relationship to Eden Law
These standards do not create crimes, licenses, police powers, sentences, or government authority. Whether a character's conduct is legal must be determined from officially published Eden law, not from real-world assumptions or the moral judgment of a participant.
Application Roleplay may be believable and still criminal; it may also be unusual and still lawful.
RelatedEden Legal CodeCriminal Code
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RP 1.8
Written Expectations
No participant may demand compliance with an unpublished roleplay custom as though it were an official rule, law, or department policy. A documentation gap is Eden RP's responsibility and may be corrected prospectively through publication.
Application If a required standard is not written, it is guidance until officially adopted.
RelatedCommunity Rule 1.4
2. Characters and Knowledge
Sets expectations for believable identities, knowledge, development, and separation between characters.
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RP 2.1
Believable Character Concept
A character should have a plausible identity, motivation, temperament, and place within Eden. Characters may evolve substantially, but should not begin with impossible status, unexplained authority, unlimited resources, or abilities the game and published setting do not support.
Application Creativity is encouraged when it remains compatible with the shared world.
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RP 2.2
Identity and Naming
A character must use a coherent name and identity suitable for records, employment, licensing, medical care, police contact, and continuing stories. Deliberately disposable, disruptive, or constantly changing identities undermine continuity unless the change itself is supported by roleplay.
Application Aliases may be used in character, but do not erase official identity or existing consequences.
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RP 2.3
Character Continuity
Characters exist beyond a single session. Their established relationships, reputation, records, property, responsibilities, and unresolved consequences should remain consistent across logins and scenes unless an official mechanic or completed storyline changes them.
Application Logging out, respawning, or changing clothes does not reset a character's history.
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RP 2.4
Character Knowledge
A player may know more than their character. The character may use only information acquired through direct observation, credible in-character communication, lawful records, evidence, or another source the character could reasonably access.
Application Ask what the character knows, how they know it, and whether the source is available to them.
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RP 2.5
External Information
Information learned from Discord, a livestream, private messages, another player's screen, an external map, or out-of-character conversation may not direct a character's actions unless the same information is later obtained through roleplay.
Application Accidentally seeing information is not the issue; using it in character is.
RelatedCommunity Rule 4.6
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RP 2.6
Knowledge Between Characters
When a player portrays more than one character, knowledge, evidence, grudges, keys, accounts, positions, and confidential information do not automatically transfer between them. A second character may learn the information only through a source available within the roleplay.
Application Multiple characters may share a world, but not a single mind or inventory of knowledge.
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RP 2.7
Character Separation
Players must not use one character to move assets, conceal evidence, settle another character's conflict, bypass department restrictions, or manufacture favorable witnesses for a character they also control.
Application Interactions between a player's own characters require particular care and independent justification.
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RP 2.8
Qualifications and Authority
A backstory cannot independently create government office, police authority, medical certification, legal admission, business licensing, property ownership, or another regulated status. Those positions must be obtained and maintained through the systems that govern them.
Application Prior experience may shape a character, but it does not replace Eden credentials.
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RP 2.9
Character Development
Characters may change careers, beliefs, loyalties, habits, and ambitions. Significant development should emerge from roleplay rather than appear solely because a different outcome is convenient in the moment.
Application Development does not require approval unless it involves a regulated role, restricted access, or another published process.
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RP 2.10
Character Conflict and Player Conduct
Characters may be rivals, enemies, dishonest, threatening, or hostile within a legitimate story. That conflict does not authorize harassment of the player, out-of-character retaliation, targeted humiliation, or continuation of the dispute through external channels.
Application A strong conflict should remain playable for everyone involved.
RelatedCommunity Safety
3. Interaction and Scene Integrity
Explains how scenes begin, develop, use mechanics, preserve choice, and conclude fairly.
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RP 3.1
Acknowledging Roleplay
When another participant presents clear roleplay, a character should acknowledge it through action, speech, or a reasonable attempt to disengage. Ignoring nearby events solely to avoid involvement weakens the shared environment.
Application Acknowledgment does not require obedience or a preferred outcome.
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RP 3.2
Unturned Mechanics First
Movement, aiming, restraint, equipment use, vehicle operation, inventory changes, injury, combat, and other actions supported by Unturned should ordinarily be performed through the game. Players are not required to type or announce routine actions before physically taking them.
Application The mechanic establishes the action; roleplay supplies its context and consequence.
RelatedCommunity Rule 4.8
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RP 3.3
Narration and Clarification
Voice or text narration may describe details such as a visible injury, the presentation of a document, a quiet action, or a condition the game cannot show. Narration supplements mechanics; it does not override what participants can plainly see or what the game has established.
Application Keep clarification concise, observable, and open to a reasonable response.
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RP 3.4
No Forced Outcomes
A participant may not use narration, status, or an unsupported claim to force another character to surrender, become unconscious, forget information, lose an item, suffer a specific injury, confess, or accept a result that mechanics and the scene have not established.
Application When the game cannot resolve an action, participants should agree on a fair result or seek neutral clarification after preserving the scene.
RelatedCommunity Rule 4.8
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RP 3.5
Meaningful Opportunity to Respond
A scene should not depend on deliberately unclear speech, an impossible reaction window, or rapid stacking of demands designed to manufacture noncompliance. Urgent threats may require quick decisions, but participants must still be able to perceive what is happening.
Application Reaction time depends on danger, distance, communication, and the mechanics already in motion.
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RP 3.6
Joining an Existing Scene
A character who joins an active scene should be able to explain how they became aware of it and why they are present. Passing witnesses may naturally become involved; remote friends may not arrive because the player learned about the scene out of character.
Application Arrival must be supported by in-character knowledge and reasonable travel.
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RP 3.7
Leaving an Active Scene
A player should not disconnect, switch characters, respawn, or otherwise leave while their character is actively pursued, detained, treated, robbed, questioned, transported, or subject to another immediate consequence. Technical failures and real emergencies should be communicated when practical.
Application Return to continue the scene or coordinate a fair continuation after an accidental disconnect.
RelatedCommunity Rule 4.4
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RP 3.8
Scene Pacing
Participants should avoid dragging a scene without purpose or rushing through important decisions so quickly that others cannot engage. Longer scenes should continue to develop through new information, negotiation, action, or consequence.
Application No scene has a required length; its pace should serve the roleplay.
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RP 3.9
Escalation
Threats, restraint, force, and deadly force should arise from circumstances that make them believable. A minor insult or inconvenience does not by itself explain immediate lethal violence, while an active deadly threat may justify a rapid response.
Application Consider prior conflict, visible weapons, conduct, distance, time, and immediate danger.
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RP 3.10
Reports Do Not Pause Scenes
Submitting a report, disagreeing with another participant, or saying that a rule was broken does not automatically stop or reverse an active scene. Participants should preserve the roleplay and raise the concern through the proper process without using the report as a tactical advantage.
Application Outcomes may be reviewed later; the report itself is not an in-character event.
RelatedCommunity Rule 4.7
4. Risk, Injury, and Preservation of Life
Provides a contextual standard for danger, injury, treatment, recovery, and hostage safety.
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RP 4.1
Preservation of Life
Characters are expected to treat their own survival and the lives for which they are responsible as meaningful. This is a contextual standard, not a rule that requires automatic surrender whenever a weapon appears.
Application Consider capability, cover, distance, numbers, surprise, escape options, training, and the character's established state of mind.
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RP 4.2
Reasonable Risk
Characters may take risks, defend others, resist arrest, attempt escape, pursue suspects, or confront danger. Risk becomes poor roleplay when it ignores clear circumstances solely to force a favorable mechanical outcome or avoid a consequence.
Application Do not judge risk only with hindsight; evaluate what the character reasonably knew at the time.
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RP 4.3
Credible Armed Threats
A character under a clear armed threat should recognize the immediate danger and avoid treating the weapon as irrelevant. Compliance, negotiation, stalling, escape, or resistance may each be believable depending on opportunity and context.
Application A hostage is not invulnerable, and an armed captor is not automatically untouchable.
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RP 4.4
Recognizing Injury
Characters should not ignore serious wounds, major blood loss, repeated impacts, or other conditions that would materially limit movement, speech, judgment, or combat ability. Minor injuries need not stop a scene when the game and circumstances support continued action.
Application Avoid both consequence-free injury and exaggerated incapacity unsupported by the scene.
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RP 4.5
Mechanical Incapacitation
A character may not narrate around a mechanical state to continue fighting, communicate information they could not communicate, use inaccessible equipment, or take actions the game no longer permits.
Application Mechanics establish the immediate limit; treatment and later roleplay establish the continuing consequence.
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RP 4.6
Emergency Medical Treatment
A seriously injured character should accept reasonable assessment, transport, or treatment when EMS is available and able to act. A patient may refuse care in character where physically capable, but refusal may carry medical, legal, employment, or insurance consequences.
Application EMS treatment is roleplay, not an instant reset of every injury.
RelatedPublic Safety Handbook
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RP 4.7
Self-Treatment and Recovery
Using food, medical items, or other mechanics may restore game statistics, but does not always erase the roleplay significance of a severe injury. The nature of the wound, treatment received, and needs of the continuing story determine whether additional recovery is reasonable.
Application Do not use health restoration alone to deny a clearly established serious injury.
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RP 4.8
Vehicle Collisions
Drivers and passengers should respond to major impacts, rollovers, ejections, or pedestrian strikes in a manner consistent with speed and damage. Minor contact and ordinary game-physics bumps need not become extended medical scenes.
Application Context separates a meaningful collision from harmless mechanical noise.
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RP 4.9
Hostage Safety
Captors must provide a playable situation and cannot treat a hostage as a shield that prevents all response. Responders must not ignore a hostage's life merely to end the incident quickly. Both sides should act on the threat and opportunities actually present.
Application Hostages create leverage and responsibility, not absolute immunity.
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RP 4.10
No Narrated Injury or Death
A participant cannot unilaterally declare that another character has been knocked unconscious, permanently injured, medically incapacitated, or killed. Narration may describe an attempted action or an already established condition, but cannot create the outcome by itself.
Application Serious lasting effects require a fair basis and a meaningful opportunity for the affected participant to engage.
5. Crime and Conflict
Sets standards for meaningful criminal roleplay, force, robberies, hostages, negotiations, pursuits, and criminal continuity.
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RP 5.1
Criminal Roleplay Has Consequences
Characters may commit crimes when the conduct is part of genuine roleplay. Criminals must remain willing to be identified, pursued, investigated, injured, arrested, tried, sentenced, and affected by the consequences of their choices.
Application Crime is a continuing story, not a consequence-free source of money or combat.
RelatedCriminal Code
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RP 5.2
Purpose and Intent
A criminal scene should be connected to money, leverage, revenge, escape, ideology, territory, concealment, reputation, or another believable character purpose. The purpose may be simple, but participants must be able to continue roleplaying it beyond the first act of violence.
Application The more severe the conduct, the stronger and clearer its roleplay foundation should be.
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RP 5.3
Planning and Preparation
High-risk crimes should involve preparation appropriate to the objective. A plan need not be perfect or documented outside the game, but the characters should have considered how they will enter, communicate, control the scene, obtain the objective, and leave.
Application Preparation creates options; it does not guarantee success.
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RP 5.4
Initiating Criminal Conflict
Unless immediate self-defense or an already established conflict makes communication impossible, a participant initiating force should make their intent reasonably clear. Ambiguous contact should not be used to manufacture an excuse for immediate violence.
Application Clarity may be spoken, visible, or established through preceding events.
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RP 5.5
Proportionate Force
Criminals, victims, and responders should not default to deadly force where a lesser response would reasonably achieve the immediate objective. Deadly force may be believable against an imminent threat to life or after serious escalation.
Application Proportionality affects roleplay quality and may also affect charges under Eden law.
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RP 5.6
Robbery
Robbery may target people, businesses, vehicles, cargo, or other property where Eden law permits the underlying roleplay system. The victim must be able to understand what is demanded and respond; a robber may react to resistance but should not treat confusion as instant refusal.
Application Robbery is an interaction with consequences, not a silent or immediate inventory transaction.
RelatedCriminal Code
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RP 5.7
Financial Institution Robbery
Robbing a bank or financial institution should feel dangerous for everyone involved. Criminals are not safe merely because hostages are present, and police are not required to wait passively while an artificial timer completes. Each side should gather information, negotiate, adapt, and act on genuine opportunities.
Application The money or property is the objective; the scene should not be reduced to waiting inside a building.
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RP 5.8
Hostage Taking
Kidnapping or holding a hostage may support ransom, escape, negotiation, interrogation, retaliation, or another established purpose. Taking a person solely to remove them from play, repeatedly target them, or create automatic immunity from police action does not create a strong hostage scene.
Application Captors are responsible for making the hostage's continued participation meaningful.
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RP 5.9
Treatment of Hostages
Captors may threaten, restrain, move, question, exchange, or harm a hostage when supported by the scene, but should not impose unnecessary waiting or deny every possible interaction. A compliant hostage should not be harmed without a believable escalation or purpose.
Application Hostage conduct may influence police response and criminal liability.
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RP 5.10
Negotiation
Criminals and responders should communicate in good faith where the situation permits. Either side may refuse, counter, delay, verify, or change a position based on new events, but should not negotiate solely to stall without pursuing a scene objective.
Application Negotiation creates choices; it does not guarantee safe passage, immunity, or surrender.
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RP 5.11
Demands and Assurances
Participants may demand money, transportation, distance, release, information, or other achievable conditions. No party should promise an outcome they have no authority or intention to provide, although characters may mislead others where the deception is itself legitimate roleplay.
Application Impossible mechanical or administrative demands may be declined without ending the scene.
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RP 5.12
Tactical Escalation
The presence of a hostage does not prohibit every police action. Harm to hostages, active gunfire, a clear imminent threat, failed communication, or a sufficiently safe opportunity may justify escalation under department policy. Police must still account for foreseeable risk to hostages and bystanders.
Application Detailed authorization and command procedure belong to the Police SOP.
RelatedPublic Safety Handbook
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RP 5.13
Escape and Pursuit
Criminals may flee and responders may pursue when the action is believable. Participants should account for vehicle damage, blocked routes, crashes, fuel, injury, identification, and communication rather than treating the chase as disconnected from the surrounding world.
Application A chase ends through escape, surrender, loss of capability, intervention, or another clear scene result.
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RP 5.14
Kidnapping
A kidnapping may involve ransom, leverage, information, organized crime, political pressure, or personal conflict. The captor must continue the scene and may not hold a player indefinitely without development, communication, or a reasonable route to release, rescue, escape, or consequence.
Application Duration should reflect activity and purpose, not a fixed universal timer.
RelatedCriminal Code
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RP 5.15
Criminal Organizations
Gangs and other criminal groups should maintain a coherent purpose, membership, and pattern of activity. Group status does not create authority over unrelated players, immunity from law, ownership without records, or justification for violence without a supporting conflict.
Application Reputation must be created in roleplay and can be damaged by failure, betrayal, or enforcement.
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RP 5.16
Prison Breaks
Escaping custody or correctional confinement may be attempted where mechanics and facility conditions create a believable path. Respawn, character switching, disconnecting, exploiting geometry, or relying on information the prisoner could not possess is not a roleplay escape.
Application Corrections and police should respond through the institution, not by declaring escape impossible.
6. Public Institutions
Defines the roleplay purpose of police, dispatch, EMS, courts, government, and corrections without replacing department policy.
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RP 6.1
Institutional Responsibility
Departments and officials exist to create accessible, consistent roleplay for the public. Rank, employment, and government office carry duties and limits; they are not personal permission to control scenes outside the authority granted by Eden law and department policy.
Application Official power must have a written source and a legitimate purpose.
RelatedEden Legal CodePublic Safety HandbookGovernment Handbook
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RP 6.2
Police Roleplay
Police should approach each incident according to the information and threat available rather than treating every call as a combat encounter. Communication, observation, lawful authority, proportional force, evidence, and documentation are central to police roleplay.
Application Police success is a lawful and well-handled response, not merely an arrest or kill.
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RP 6.3
Stops, Detention, and Arrest
Officers should make their directions understandable and act within published authority. Citizens may question, refuse consent, remain silent, comply, flee, or resist where mechanically possible, while accepting that each choice may carry lawful and physical consequences.
Application Disagreement with an officer does not pause the encounter or transfer it to administration.
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RP 6.4
Police Use of Force
Officers should use the level of force reasonably needed to gain control, protect life, or perform a lawful duty. Citizens should portray the effect of lawful restraint and mechanical injury without being required to surrender before an officer has established control.
Application Detailed force authorization belongs to the Police SOP and Eden law.
RelatedPublic Safety Handbook
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RP 6.5
Searches and Evidence
A character cannot invent evidence, use inaccessible out-of-character information, or claim that a search revealed an item the mechanics and records do not support. Officers, suspects, lawyers, and courts should work from the same observable evidence and official records.
Application Disputed legality is a matter for Eden's legal process unless a Community Rule is separately engaged.
RelatedEden Legal CodeCriminal Code
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RP 6.6
Police Pursuits
Pursuing units should communicate, coordinate, and respond to changing danger. Suspects may attempt escape but should account for damaged vehicles, collisions, blocked routes, and loss of control rather than treating every pursuit as a resettable race.
Application Detailed initiation, continuation, and termination standards belong to the Police SOP.
RelatedPublic Safety Handbook
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RP 6.7
Dispatch and Emergency Calls
Emergency calls and radio traffic are in-character information. Dispatch should prioritize and assign resources based on available facts, while callers and units should not use out-of-character knowledge to improve the response.
Application False or incomplete information may be part of roleplay and may carry consequences under Eden law.
RelatedPublic Safety Handbook
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RP 6.8
EMS Neutrality
EMS should provide care according to medical need and operational safety regardless of a patient's criminal, political, or department status. Medical access does not grant immunity, and EMS personnel should not use treatment to pass tactical information between opposing sides.
Application Police may secure a scene and maintain lawful custody while EMS treats.
RelatedPublic Safety Handbook
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RP 6.9
Medical Scene Authority
EMS determines medical priorities within its published authority, while police determine scene security and lawful custody. Neither department should casually override the other's responsibility; conflicts should be resolved through command and continuing roleplay.
Application Operational disagreement is an institutional issue, not an invitation to stop the scene.
RelatedPublic Safety Handbook
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RP 6.10
Government Roleplay
Officials may propose policy, administer services, make appointments, manage departments, and exercise other authority only as Eden documents permit. Personal preference, real-world law, or rank alone does not create government power.
Application Political disagreement, protest, lobbying, and lawful opposition are legitimate roleplay.
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RP 6.11
Courts and Legal Representation
Judges, prosecutors, defense representatives, officers, and parties should give one another a meaningful opportunity to present the case. Lawyers may challenge authority, evidence, procedure, charges, and punishment using Eden's published sources.
Application If Eden has not adopted a doctrine, participants may not treat it as binding law.
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RP 6.12
Corrections Roleplay
Incarceration should involve custody, supervision, communication, services, discipline, and opportunities for lawful activity or believable conflict. Prisoners remain characters with rights, risks, relationships, and consequences rather than being removed from roleplay until a timer ends.
Application Sentences and restrictions are governed by Eden law and corrections policy.
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RP 6.13
Official Equipment and Access
Department membership does not authorize personally selected civilian equipment, unapproved vehicle modifications, unrestricted record access, or use of resources outside official duty. Characters must follow the equipment and access rules of their institution.
Application Detailed approvals belong to the relevant department manual.
7. Civilian, Business, and Property Roleplay
Protects civilian stories as the center of Eden's economy, neighborhoods, workplaces, services, and public life.
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RP 7.1
Civilian Roleplay Has Equal Value
A character does not need a government rank, criminal organization, or emergency-service role to create meaningful stories. Citizens shape demand, reputation, employment, commerce, neighborhoods, politics, reporting, and the consequences that make institutions matter.
Application Public institutions should remain accessible to civilian participation.
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RP 7.2
Employment and Work
Employees should perform work through the available mechanics and roleplay systems rather than treating a title as passive income or unrestricted access. Employers should provide clear expectations, lawful compensation, and a workable opportunity to perform the job.
Application Workplace disputes may be resolved through management, contracts, government, or courts as published systems allow.
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RP 7.3
Business Operations
Business ownership creates responsibilities as well as opportunity. Owners and managers should operate within published licensing, property, employment, pricing, advertising, and record requirements once those requirements are in force.
Application A business may fail, change hands, incur debt, face enforcement, or build lasting value through roleplay.
RelatedGovernment Handbook
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RP 7.4
Transactions and Payments
A claimed transaction should correspond to an available in-game or officially recorded transfer. Screenshots, messages, invoices, contracts, and witnesses may document a transaction, but cannot create funds or ownership that the economy does not recognize.
Application Financial disputes remain in character unless deception also exploits an out-of-character system.
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RP 7.5
Contracts and Agreements
Characters may create employment, service, sale, loan, partnership, lease, and other agreements. Whether an agreement is enforceable depends on Eden law and the evidence of offer, acceptance, authority, terms, performance, and breach.
Application Out-of-character promises must not be disguised as in-character contracts or used to bypass platform rules.
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RP 7.6
Property and Access
A character should respect property records and the access represented by mechanics. A verbal claim alone does not establish ownership, and possession of a key or open door does not automatically establish lawful permission.
Application Trespass, eviction, search, seizure, transfer, and zoning are determined by Eden law and official records.
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RP 7.7
Vehicles and Modifications
Characters should not treat vehicle appearance, ownership, or installed equipment as freely changeable through narration. Where dealerships, mechanics, registration, inspection, or modification approval systems exist, those systems establish the vehicle's lawful and recorded state.
Application Mechanical limits and published traffic or business rules control what modifications are possible and lawful.
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RP 7.8
Logistics and Goods
Transport, delivery, warehousing, import, and supply roleplay should use the available inventory, vehicle, job, and record systems. Participants may not create unlimited goods, completed deliveries, or ownership changes through unsupported claims.
Application Theft, loss, damage, delay, inspection, and payment may all become continuing roleplay.
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RP 7.9
Public Events and Community Activity
Meetings, markets, protests, ceremonies, campaigns, races, and other gatherings may create public roleplay. Participants may support, oppose, report on, protect, or lawfully disrupt an event according to character motives and Eden law.
Application Event status does not suspend the legal code or grant organizers administrative control over players.
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RP 7.10
Long-Term Civilian Stories
Civilian roleplay gains weight when choices remain relevant. Participants should preserve meaningful promises, disputes, injuries, partnerships, debts, rivalries, and public actions rather than resetting them whenever a scene becomes inconvenient.
Application Continuing stories should remain open enough for change, repair, and new participants.
8. Custody, Death, and Continuing Consequences
Explains how mechanical death, memory, respawning, custody, imprisonment, and records continue the character's story.
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RP 8.1
Incapacitation and Death Are Distinct
A character may be wounded, unconscious, clinically unstable, mechanically dead, medically revived, or permanently deceased depending on the game state and the roleplay that follows. Participants should identify the relevant state before assigning lasting consequences.
Application EMS and scene facts should resolve uncertainty where possible.
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RP 8.2
Mechanical Death
When a player dies through Unturned mechanics, the character may not continue communicating or acting in that scene. The later status of the character depends on medical response, respawn continuity, and any agreed or published permanent-death process.
Application Mechanical death cannot be used as an instant escape from established consequences.
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RP 8.3
Permanent Character Death
No participant may unilaterally force another player's character to be permanently removed. A player may choose to retire or permanently end their own character, subject to official records, asset, office, estate, and investigation procedures that apply.
Application Permanent death ends a character, not the consequences attached to property or institutions.
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RP 8.4
Memory After Incapacitation
A character may remember events they consciously experienced before becoming unable to perceive them. They may not remember events that occurred while unconscious or dead, and should respect any memory impairment established through medical roleplay.
Application Other characters may later provide information through ordinary in-character communication.
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RP 8.5
Respawning
After respawning, the player should continue in a way consistent with the character's medical and scene outcome. Respawn may not be used to erase injury, custody, identification, debt, lost property, evidence, or another established consequence.
Application When practical, coordinate with EMS or involved participants before resuming the character.
RelatedCommunity Rule 4.5
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RP 8.6
Returning to an Active Scene
A character who has been removed by death, medical transport, custody, or another decisive outcome should not re-enter the same unresolved incident solely to recover property, seek revenge, reinforce allies, alter evidence, or continue the fight.
Application Return is appropriate when the scene has concluded or the continuing story provides a new, believable reason.
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RP 8.7
Arrest and Custody
A person in custody remains an active participant. Officers should explain and process the custody through department systems; the prisoner may speak, remain silent, request representation, cooperate, resist where physically possible, or challenge the action through Eden's legal process.
Application Custody is not a reason to end communication or rush directly to a timer.
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RP 8.8
Imprisonment
A sentence may affect movement, employment, licenses, relationships, records, and future opportunities. Prisoners should follow the mechanics and correctional procedures of confinement while remaining free to create lawful prison activity, conflict, appeals, cooperation, and escape attempts.
Application Sentences are imposed under Eden law, not improvised because a participant seems difficult.
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RP 8.9
Sentence Continuity
A sentence should continue according to the official system used to record and calculate it. Disconnections, scheduling problems, and technical failures should be resolved consistently without manufacturing additional punishment or allowing deliberate evasion.
Application Corrections records control completion where a formal record exists.
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RP 8.10
Records and Reputation
Arrests, convictions, licenses, employment decisions, medical restrictions, contracts, property, and public actions may create persistent consequences. Characters may dispute, appeal, conceal, explain, forgive, or rehabilitate those consequences through roleplay, but should not pretend established records vanished.
Application Reputation must be based on in-character knowledge rather than player-wide assumptions.
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RP 8.11
Character Retirement
A player may stop actively portraying a character. Retirement should not be used to transfer restricted assets, avoid an imminent consequence, keep an office vacant, or return immediately under a different identity with the same knowledge and relationships.
Application Estate, succession, ownership, and department processes apply where published.
9. Guidance, Repair, and Escalation
Explains how imperfect roleplay is corrected and when repeated conduct becomes a Community Rule matter.
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RP 9.1
Contextual Evaluation
Roleplay decisions should not be classified from a short label alone. A vehicle strike, shooting, escape, refusal, or death may be legitimate character conduct, an honest mistake, or deliberate disruption depending on intent and context.
Application Labels such as RDM, VDM, FearRP, and FailRP do not replace evidence or analysis.
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RP 9.2
Clarification During a Scene
Participants may clarify what was said, whether an action was visible, or how a mechanic should be understood without turning the scene into an extended out-of-character argument. If the dispute cannot be resolved quickly, preserve the scene and review it afterward.
Application Clarification should restore roleplay, not decide who wins it.
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RP 9.3
Scene Repair
If a technical issue, misunderstanding, or honest mistake materially disrupts a scene, participants should agree on a reasonable continuation, repeat a limited action, return an improperly lost item, or preserve the result that most fairly reflects what occurred.
Application Repair should be narrow and should not rewrite unrelated events.
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RP 9.4
Education and Coaching
New, uncertain, or inexperienced players should be given clear guidance where their conduct shows a willingness to participate. Departments should train their members on role-specific procedures rather than expecting public standards to contain every operational detail.
Application Guidance is successful when the player understands and can continue roleplaying.
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RP 9.5
Repeated Refusal to Improve
When a player repeatedly rejects roleplay, recreates the same disruption after clear guidance, or uses character conduct only to deny others any playable scene, the pattern may engage the Community Rules concerning no genuine intent to roleplay or deliberate disruption.
Application Establish the pattern and prior guidance; do not convert one imperfect scene into presumed bad faith.
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RP 9.6
When Administration Intervenes
Administrative involvement should address player conduct such as cheating, exploiting, harassment, malicious disruption, external-information abuse, or demonstrated refusal to roleplay. It should not replace police, EMS, courts, government, corrections, or ordinary character consequences.
Application The staff question is whether the player is participating in good faith, not whether the character committed a serious crime.
RelatedCommunity Rules
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RP 9.7
Private and Minimal Intervention
Administrative action should be as limited and private as reasonably possible. Immediate isolation may be necessary for cheating, security risk, hate conduct, or sustained disruption, while non-urgent concerns should normally be reviewed after legitimate roleplay concludes.
Application Other players should not need to see administration for Eden's institutions to function.
RelatedCommunity Rule 1.3
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RP 9.8
Amendment and Prospective Effect
The Roleplay Standards may be expanded as Eden's mechanics, institutions, and stories develop. New or amended expectations take effect when officially published and should be communicated to affected departments and players.
Application A documentation gap is corrected by publication, not retroactive blame.
RelatedCommunity Rule 1.5
The Eden Standard
Create the scene, respect the world, and accept the consequence.
These standards are successful when players can resolve character problems through Eden, learn from imperfect scenes without fear of arbitrary punishment, and trust that the same written expectations apply to everyone.